fiftyone.core.threed.shape_3d#
Mesh definitions for 3D visualization.
Classes:
|
Represents an abstract 3D shape. |
|
Represents a 3D box. |
|
Represents a 3D cylinder. |
|
Represents a 3D sphere. |
|
Represents a 3D plane. |
- class fiftyone.core.threed.shape_3d.Shape3D(name: str, material: MeshMaterial | None = None, visible=True, position: Vector3 | List[float] | Tuple[float] | array | None = None, scale: Vector3 | List[float] | Tuple[float] | array | None = None, quaternion: Quaternion | None = None)#
Bases:
MeshRepresents an abstract 3D shape.
- Parameters:
name – the name of the mesh
material (
fiftyone.core.threed.MeshMaterial, optional) – default material for the shape mesh. Defaults tofiftyone.core.threed.MeshStandardMaterialif not providedvisible (True) – default visibility of the mesh in the scene
position (None) – the position of the mesh in object space
quaternion (None) – the quaternion of the mesh in object space
scale (None) – the scale of the mesh in object space
Methods:
add(*objs)Add one or more objects as children of this one.
as_dict()Converts the object to a dict.
clear()Remove all children from this object.
find_and_execute(node, predicate, on_match)Recursively search the scene graph and execute an action on matching nodes.
remove(*objs)Remove one or more objects from the scene graph recursively.
remove_by_name(name)Remove all objects with the given name from the scene graph recursively.
remove_by_uuid(target_uuid)Remove the object with the given UUID from the scene graph recursively.
set_default_material(material)Sets the material of the mesh.
traverse([include_self])Traverse the scene graph.
Attributes:
The local transform matrix of the object.
The position of the object in object space.
The quaternion of the object in object space.
The rotation of the object in object space.
The scale of the object in object space.
The unique ID of the object.
- as_dict()#
Converts the object to a dict.
- clear() None#
Remove all children from this object.
- find_and_execute(node: Object3D, predicate, on_match, stop_on_first_match: bool = False) bool#
Recursively search the scene graph and execute an action on matching nodes.
This is a generic method for traversing the scene graph and performing operations on nodes that match a given predicate. It can be used for finding and removing nodes, collecting nodes, updating nodes, etc.
The traversal continues into the subtrees of both matching and non-matching nodes. For matching nodes, the subtree is traversed when on_match returns True and stop_on_first_match is False.
- Parameters:
node – the node to start searching from
predicate – a function that takes a child Object3D and returns
criteria (True if it matches the search)
on_match – a function called when a match is found, takes
(parent
searching (child) and returns True to continue)
to (False)
stop
stop_on_first_match – if True, stop searching after first match
processed (is)
- Returns:
True if a match was found and we should stop, False otherwise
Example
# Find all nodes with a specific name and collect them matches = [] def predicate(child):
return child.name == “target”
- def on_match(parent, child):
matches.append(child) return True # continue searching
scene.find_and_execute(scene, predicate, on_match)
- property local_transform_matrix#
The local transform matrix of the object.
Setting this property also decomposes the matrix into its constituent position, quaternion, and scale components. However, decomposition of matrices with skew / shear components (non-uniform scaling) might have unexpected results.
- property position#
The position of the object in object space.
- property quaternion#
The quaternion of the object in object space.
- remove(*objs: Object3D) None#
Remove one or more objects from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes any matching objects from their parent’s children list.
- Parameters:
*objs – one or more Object3D instances to remove
- Raises:
ValueError – if any of the objects to remove is this object itself
ValueError – if any of the objects is not found in the scene graph
- remove_by_name(name: str) None#
Remove all objects with the given name from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes all objects matching the given name from their parent’s children lists.
- Parameters:
name – the name of the objects to remove
- Raises:
ValueError – if attempting to remove this object itself by name
ValueError – if no objects with the given name are found
- remove_by_uuid(target_uuid: str) None#
Remove the object with the given UUID from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes the object matching the given UUID from its parent’s children list. UUIDs should be unique, so only one match is expected.
- Parameters:
target_uuid – the UUID of the object to remove
- Raises:
ValueError – if attempting to remove this object itself by UUID
ValueError – if no object with the given UUID is found
- property rotation#
The rotation of the object in object space.
- property scale#
The scale of the object in object space.
- set_default_material(material: MeshMaterial)#
Sets the material of the mesh.
- Parameters:
material (MeshMaterial) – the material to set as the default
- traverse(include_self=True)#
Traverse the scene graph.
- property uuid#
The unique ID of the object.
- class fiftyone.core.threed.shape_3d.BoxGeometry(name: str, width: float = 1, height: float = 1, depth: float = 1, default_material: MeshMaterial | None = None, visible=True, position: Vector3 | List[float] | Tuple[float] | array | None = None, scale: Vector3 | List[float] | Tuple[float] | array | None = None, quaternion: Quaternion | None = None)#
Bases:
Shape3DRepresents a 3D box.
- Parameters:
name (str) – name of the box
width (float) – the width of the box. Defaults to 1
height (float) – the height of the box. Defaults to 1
depth (float) – the depth of the box. Defaults to 1
material (
fiftyone.core.threed.MeshMaterial, optional) – default material for the box. Defaults tofiftyone.core.threed.MeshStandardMaterialvisible (True) – default visibility of the mesh in the scene
position (None) – the position of the mesh in object space
quaternion (None) – the quaternion of the mesh in object space
scale (None) – the scale of the mesh in object space
Methods:
add(*objs)Add one or more objects as children of this one.
as_dict()Converts the object to a dict.
clear()Remove all children from this object.
find_and_execute(node, predicate, on_match)Recursively search the scene graph and execute an action on matching nodes.
remove(*objs)Remove one or more objects from the scene graph recursively.
remove_by_name(name)Remove all objects with the given name from the scene graph recursively.
remove_by_uuid(target_uuid)Remove the object with the given UUID from the scene graph recursively.
set_default_material(material)Sets the material of the mesh.
traverse([include_self])Traverse the scene graph.
Attributes:
The local transform matrix of the object.
The position of the object in object space.
The quaternion of the object in object space.
The rotation of the object in object space.
The scale of the object in object space.
The unique ID of the object.
- as_dict()#
Converts the object to a dict.
- clear() None#
Remove all children from this object.
- find_and_execute(node: Object3D, predicate, on_match, stop_on_first_match: bool = False) bool#
Recursively search the scene graph and execute an action on matching nodes.
This is a generic method for traversing the scene graph and performing operations on nodes that match a given predicate. It can be used for finding and removing nodes, collecting nodes, updating nodes, etc.
The traversal continues into the subtrees of both matching and non-matching nodes. For matching nodes, the subtree is traversed when on_match returns True and stop_on_first_match is False.
- Parameters:
node – the node to start searching from
predicate – a function that takes a child Object3D and returns
criteria (True if it matches the search)
on_match – a function called when a match is found, takes
(parent
searching (child) and returns True to continue)
to (False)
stop
stop_on_first_match – if True, stop searching after first match
processed (is)
- Returns:
True if a match was found and we should stop, False otherwise
Example
# Find all nodes with a specific name and collect them matches = [] def predicate(child):
return child.name == “target”
- def on_match(parent, child):
matches.append(child) return True # continue searching
scene.find_and_execute(scene, predicate, on_match)
- property local_transform_matrix#
The local transform matrix of the object.
Setting this property also decomposes the matrix into its constituent position, quaternion, and scale components. However, decomposition of matrices with skew / shear components (non-uniform scaling) might have unexpected results.
- property position#
The position of the object in object space.
- property quaternion#
The quaternion of the object in object space.
- remove(*objs: Object3D) None#
Remove one or more objects from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes any matching objects from their parent’s children list.
- Parameters:
*objs – one or more Object3D instances to remove
- Raises:
ValueError – if any of the objects to remove is this object itself
ValueError – if any of the objects is not found in the scene graph
- remove_by_name(name: str) None#
Remove all objects with the given name from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes all objects matching the given name from their parent’s children lists.
- Parameters:
name – the name of the objects to remove
- Raises:
ValueError – if attempting to remove this object itself by name
ValueError – if no objects with the given name are found
- remove_by_uuid(target_uuid: str) None#
Remove the object with the given UUID from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes the object matching the given UUID from its parent’s children list. UUIDs should be unique, so only one match is expected.
- Parameters:
target_uuid – the UUID of the object to remove
- Raises:
ValueError – if attempting to remove this object itself by UUID
ValueError – if no object with the given UUID is found
- property rotation#
The rotation of the object in object space.
- property scale#
The scale of the object in object space.
- set_default_material(material: MeshMaterial)#
Sets the material of the mesh.
- Parameters:
material (MeshMaterial) – the material to set as the default
- traverse(include_self=True)#
Traverse the scene graph.
- property uuid#
The unique ID of the object.
- class fiftyone.core.threed.shape_3d.CylinderGeometry(name: str, radius_top: float = 1, radius_bottom: float = 1, height: float = 1, radial_segments: int = 32, height_segments: int = 1, open_ended: bool = False, theta_start: float = 0, theta_length: float = 6.283185307179586, default_material: MeshMaterial | None = None, visible=True, position: Vector3 | List[float] | Tuple[float] | array | None = None, scale: Vector3 | List[float] | Tuple[float] | array | None = None, quaternion: Quaternion | None = None)#
Bases:
Shape3DRepresents a 3D cylinder.
- Parameters:
name (str) – name of the cylinder
radius_top (float) – the radius of the top of the cylinder. Defaults to 1
radius_bottom (float) – the radius of the bottom of the cylinder. Defaults to 1
height (float) – the height of the cylinder. Defaults to 1
radial_segments (int) – number of segmented faces around the circumference of the cylinder. Defaults to 32
height_segments (int) – number of rows of faces around the circumference of the cylinder. Defaults to 1
open_ended (bool) – whether the cylinder is open-ended. Defaults to
Falsetheta_start (float) – the start angle for the vertical sweep. Defaults to 0
theta_length (float) – the angle for the vertical sweep. Defaults to 2*Math.PI, which makes for a complete cylinder
material (
fiftyone.core.threed.MeshMaterial, optional) – default material for the cylinder. Defaults tofiftyone.core.threed.MeshStandardMaterialvisible (True) – default visibility of the mesh in the scene
position (None) – the position of the mesh in object space
quaternion (None) – the quaternion of the mesh in object space
scale (None) – the scale of the mesh in object space
Methods:
add(*objs)Add one or more objects as children of this one.
as_dict()Converts the object to a dict.
clear()Remove all children from this object.
find_and_execute(node, predicate, on_match)Recursively search the scene graph and execute an action on matching nodes.
remove(*objs)Remove one or more objects from the scene graph recursively.
remove_by_name(name)Remove all objects with the given name from the scene graph recursively.
remove_by_uuid(target_uuid)Remove the object with the given UUID from the scene graph recursively.
set_default_material(material)Sets the material of the mesh.
traverse([include_self])Traverse the scene graph.
Attributes:
The local transform matrix of the object.
The position of the object in object space.
The quaternion of the object in object space.
The rotation of the object in object space.
The scale of the object in object space.
The unique ID of the object.
- as_dict()#
Converts the object to a dict.
- clear() None#
Remove all children from this object.
- find_and_execute(node: Object3D, predicate, on_match, stop_on_first_match: bool = False) bool#
Recursively search the scene graph and execute an action on matching nodes.
This is a generic method for traversing the scene graph and performing operations on nodes that match a given predicate. It can be used for finding and removing nodes, collecting nodes, updating nodes, etc.
The traversal continues into the subtrees of both matching and non-matching nodes. For matching nodes, the subtree is traversed when on_match returns True and stop_on_first_match is False.
- Parameters:
node – the node to start searching from
predicate – a function that takes a child Object3D and returns
criteria (True if it matches the search)
on_match – a function called when a match is found, takes
(parent
searching (child) and returns True to continue)
to (False)
stop
stop_on_first_match – if True, stop searching after first match
processed (is)
- Returns:
True if a match was found and we should stop, False otherwise
Example
# Find all nodes with a specific name and collect them matches = [] def predicate(child):
return child.name == “target”
- def on_match(parent, child):
matches.append(child) return True # continue searching
scene.find_and_execute(scene, predicate, on_match)
- property local_transform_matrix#
The local transform matrix of the object.
Setting this property also decomposes the matrix into its constituent position, quaternion, and scale components. However, decomposition of matrices with skew / shear components (non-uniform scaling) might have unexpected results.
- property position#
The position of the object in object space.
- property quaternion#
The quaternion of the object in object space.
- remove(*objs: Object3D) None#
Remove one or more objects from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes any matching objects from their parent’s children list.
- Parameters:
*objs – one or more Object3D instances to remove
- Raises:
ValueError – if any of the objects to remove is this object itself
ValueError – if any of the objects is not found in the scene graph
- remove_by_name(name: str) None#
Remove all objects with the given name from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes all objects matching the given name from their parent’s children lists.
- Parameters:
name – the name of the objects to remove
- Raises:
ValueError – if attempting to remove this object itself by name
ValueError – if no objects with the given name are found
- remove_by_uuid(target_uuid: str) None#
Remove the object with the given UUID from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes the object matching the given UUID from its parent’s children list. UUIDs should be unique, so only one match is expected.
- Parameters:
target_uuid – the UUID of the object to remove
- Raises:
ValueError – if attempting to remove this object itself by UUID
ValueError – if no object with the given UUID is found
- property rotation#
The rotation of the object in object space.
- property scale#
The scale of the object in object space.
- set_default_material(material: MeshMaterial)#
Sets the material of the mesh.
- Parameters:
material (MeshMaterial) – the material to set as the default
- traverse(include_self=True)#
Traverse the scene graph.
- property uuid#
The unique ID of the object.
- class fiftyone.core.threed.shape_3d.SphereGeometry(name: str, radius: float = 1, width_segments: int = 32, height_segments: int = 16, phi_start: float = 0, phi_length: float = 6.283185307179586, theta_start: float = 0, theta_length: float = 3.141592653589793, default_material: MeshMaterial | None = None, visible=True, position: Vector3 | List[float] | Tuple[float] | array | None = None, scale: Vector3 | List[float] | Tuple[float] | array | None = None, quaternion: Quaternion | None = None)#
Bases:
Shape3DRepresents a 3D sphere.
- Parameters:
name (str) – the name of the sphere
radius (float) – the radius of the sphere. Defaults to 1
width_segments (int) – the number of segmented faces around the circumference of the sphere. Defaults to 32
height_segments (int) – the number of rows of faces around the circumference of the sphere. Defaults to 16
phi_start (float) – the start angle for the horizontal sweep. Defaults to 0
phi_length (float) – the angle for the horizontal sweep. Defaults to
2*math.pi, which makes for a complete spheretheta_start (float) – the start angle for the vertical sweep. Defaults to 0
theta_length (float) – the angle for the vertical sweep. Defaults to
math.pi, which makes for a complete spherematerial (
fiftyone.core.threed.MeshMaterial, optional) – the default material for the sphere. Defaults tofiftyone.core.threed.MeshStandardMaterialvisible (True) – default visibility of the mesh in the scene
position (None) – the position of the mesh in object space
quaternion (None) – the quaternion of the mesh in object space
scale (None) – the scale of the mesh in object space
Methods:
add(*objs)Add one or more objects as children of this one.
as_dict()Converts the object to a dict.
clear()Remove all children from this object.
find_and_execute(node, predicate, on_match)Recursively search the scene graph and execute an action on matching nodes.
remove(*objs)Remove one or more objects from the scene graph recursively.
remove_by_name(name)Remove all objects with the given name from the scene graph recursively.
remove_by_uuid(target_uuid)Remove the object with the given UUID from the scene graph recursively.
set_default_material(material)Sets the material of the mesh.
traverse([include_self])Traverse the scene graph.
Attributes:
The local transform matrix of the object.
The position of the object in object space.
The quaternion of the object in object space.
The rotation of the object in object space.
The scale of the object in object space.
The unique ID of the object.
- as_dict()#
Converts the object to a dict.
- clear() None#
Remove all children from this object.
- find_and_execute(node: Object3D, predicate, on_match, stop_on_first_match: bool = False) bool#
Recursively search the scene graph and execute an action on matching nodes.
This is a generic method for traversing the scene graph and performing operations on nodes that match a given predicate. It can be used for finding and removing nodes, collecting nodes, updating nodes, etc.
The traversal continues into the subtrees of both matching and non-matching nodes. For matching nodes, the subtree is traversed when on_match returns True and stop_on_first_match is False.
- Parameters:
node – the node to start searching from
predicate – a function that takes a child Object3D and returns
criteria (True if it matches the search)
on_match – a function called when a match is found, takes
(parent
searching (child) and returns True to continue)
to (False)
stop
stop_on_first_match – if True, stop searching after first match
processed (is)
- Returns:
True if a match was found and we should stop, False otherwise
Example
# Find all nodes with a specific name and collect them matches = [] def predicate(child):
return child.name == “target”
- def on_match(parent, child):
matches.append(child) return True # continue searching
scene.find_and_execute(scene, predicate, on_match)
- property local_transform_matrix#
The local transform matrix of the object.
Setting this property also decomposes the matrix into its constituent position, quaternion, and scale components. However, decomposition of matrices with skew / shear components (non-uniform scaling) might have unexpected results.
- property position#
The position of the object in object space.
- property quaternion#
The quaternion of the object in object space.
- remove(*objs: Object3D) None#
Remove one or more objects from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes any matching objects from their parent’s children list.
- Parameters:
*objs – one or more Object3D instances to remove
- Raises:
ValueError – if any of the objects to remove is this object itself
ValueError – if any of the objects is not found in the scene graph
- remove_by_name(name: str) None#
Remove all objects with the given name from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes all objects matching the given name from their parent’s children lists.
- Parameters:
name – the name of the objects to remove
- Raises:
ValueError – if attempting to remove this object itself by name
ValueError – if no objects with the given name are found
- remove_by_uuid(target_uuid: str) None#
Remove the object with the given UUID from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes the object matching the given UUID from its parent’s children list. UUIDs should be unique, so only one match is expected.
- Parameters:
target_uuid – the UUID of the object to remove
- Raises:
ValueError – if attempting to remove this object itself by UUID
ValueError – if no object with the given UUID is found
- property rotation#
The rotation of the object in object space.
- property scale#
The scale of the object in object space.
- set_default_material(material: MeshMaterial)#
Sets the material of the mesh.
- Parameters:
material (MeshMaterial) – the material to set as the default
- traverse(include_self=True)#
Traverse the scene graph.
- property uuid#
The unique ID of the object.
- class fiftyone.core.threed.shape_3d.PlaneGeometry(name: str, width: float = 1, height: float = 1, default_material: MeshMaterial | None = None, visible=True, position: Vector3 | List[float] | Tuple[float] | array | None = None, scale: Vector3 | List[float] | Tuple[float] | array | None = None, quaternion: Quaternion | None = None)#
Bases:
Shape3DRepresents a 3D plane.
- Parameters:
name (str) – name of the plane
width (float) – the width of the plane. Defaults to 1
height (float) – the height of the plane. Defaults to 1
material (
fiftyone.core.threed.MeshMaterial, optional) – the default material for the plane. Defaults tofiftyone.core.threed.MeshStandardMaterialvisible (True) – default visibility of the mesh in the scene
position (None) – the position of the mesh in object space
quaternion (None) – the quaternion of the mesh in object space
scale (None) – the scale of the mesh in object space
Methods:
add(*objs)Add one or more objects as children of this one.
as_dict()Converts the object to a dict.
clear()Remove all children from this object.
find_and_execute(node, predicate, on_match)Recursively search the scene graph and execute an action on matching nodes.
remove(*objs)Remove one or more objects from the scene graph recursively.
remove_by_name(name)Remove all objects with the given name from the scene graph recursively.
remove_by_uuid(target_uuid)Remove the object with the given UUID from the scene graph recursively.
set_default_material(material)Sets the material of the mesh.
traverse([include_self])Traverse the scene graph.
Attributes:
The local transform matrix of the object.
The position of the object in object space.
The quaternion of the object in object space.
The rotation of the object in object space.
The scale of the object in object space.
The unique ID of the object.
- as_dict()#
Converts the object to a dict.
- clear() None#
Remove all children from this object.
- find_and_execute(node: Object3D, predicate, on_match, stop_on_first_match: bool = False) bool#
Recursively search the scene graph and execute an action on matching nodes.
This is a generic method for traversing the scene graph and performing operations on nodes that match a given predicate. It can be used for finding and removing nodes, collecting nodes, updating nodes, etc.
The traversal continues into the subtrees of both matching and non-matching nodes. For matching nodes, the subtree is traversed when on_match returns True and stop_on_first_match is False.
- Parameters:
node – the node to start searching from
predicate – a function that takes a child Object3D and returns
criteria (True if it matches the search)
on_match – a function called when a match is found, takes
(parent
searching (child) and returns True to continue)
to (False)
stop
stop_on_first_match – if True, stop searching after first match
processed (is)
- Returns:
True if a match was found and we should stop, False otherwise
Example
# Find all nodes with a specific name and collect them matches = [] def predicate(child):
return child.name == “target”
- def on_match(parent, child):
matches.append(child) return True # continue searching
scene.find_and_execute(scene, predicate, on_match)
- property local_transform_matrix#
The local transform matrix of the object.
Setting this property also decomposes the matrix into its constituent position, quaternion, and scale components. However, decomposition of matrices with skew / shear components (non-uniform scaling) might have unexpected results.
- property position#
The position of the object in object space.
- property quaternion#
The quaternion of the object in object space.
- remove(*objs: Object3D) None#
Remove one or more objects from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes any matching objects from their parent’s children list.
- Parameters:
*objs – one or more Object3D instances to remove
- Raises:
ValueError – if any of the objects to remove is this object itself
ValueError – if any of the objects is not found in the scene graph
- remove_by_name(name: str) None#
Remove all objects with the given name from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes all objects matching the given name from their parent’s children lists.
- Parameters:
name – the name of the objects to remove
- Raises:
ValueError – if attempting to remove this object itself by name
ValueError – if no objects with the given name are found
- remove_by_uuid(target_uuid: str) None#
Remove the object with the given UUID from the scene graph recursively.
This method searches recursively through the entire scene graph starting from this object and removes the object matching the given UUID from its parent’s children list. UUIDs should be unique, so only one match is expected.
- Parameters:
target_uuid – the UUID of the object to remove
- Raises:
ValueError – if attempting to remove this object itself by UUID
ValueError – if no object with the given UUID is found
- property rotation#
The rotation of the object in object space.
- property scale#
The scale of the object in object space.
- set_default_material(material: MeshMaterial)#
Sets the material of the mesh.
- Parameters:
material (MeshMaterial) – the material to set as the default
- traverse(include_self=True)#
Traverse the scene graph.
- property uuid#
The unique ID of the object.